We encounter influential stimuli everyday
that can often cause us to act in ways that we may not actually want to and
sometimes leave us wondering, with the power of hindsight, why we ever did so. It
has been shown that “a casino’s
servicescape has a significant influence on the cognitive and affective satisfaction
of gaming customers” (Lam, Chan, Fong, Lo, 2011). Casinos
use a wide range of techniques to influence
their visitors, enticing them through their doors, keeping them inside and
getting them to bet (and inevitably lose) as much money as they possibly can. They
manage this whilst also maintaining a healthy number of return customers who, more
often than not, don’t even know the extent to which they are being manipulated.
Lights,
sounds, activity…
Casinos are colourful hives of activity, lights and sounds. The stimulating
environment is designed to keep one’s attention constantly engaged. The
brightly coloured machines with their positive noises and lighting give hope to those betting in their quest to win and to entice them to spend more money.
In some areas of the casino, softer,
repetitive music may be played to create a trance-like mood for patrons, particularly
in areas where card games requiring higher concentration may be being played.
When a “big
win” occurs within the casino, it is broadcast to everyone and anyone that
is listening, this adds to the exciting atmosphere and also may work to
influence the behaviour of gamblers through the application of social validation. As individuals will
see normal everyday people winning, they are given hope that they too may get
lucky and win a jackpot. The announcements of “big wins” also works to
carefully balance social validation,
building an individual’s belief that they could win with the scarcity effect, whereby individuals
find goods and services more attractive with regard to how rare they may be
(i.e. jackpot wins; Cialdini, 2007).
It has also been suggested that the
presence of extremely garish and ugly carpets in casinos is as a counter
measure to any patron attempting to rest their eyes for a moment away from the
lights, sounds and hubbub of the betting halls.
Air
circulation and aromas…
Research has shown that specific pleasant smelling aromas can cause individuals
to spend more time in an area, perhaps as it smells nice (Hirsch, 1995). The
same research showed an increase in gambling in these areas however not at the
expense of gambling levels in other areas of a casino where the aroma was not
circulated – showing the smells in actually increases average expenditure by
patrons. It has also been
suggested that these aromas may work on a nostalgic trigger, whereby “the
associated emotions were affectively congruent with, and enhanced, the gambling
mood” (Hirsch, 1992).
Another little known fact is that the air
circulated inside casinos is more oxygen
rich than normal outside air, in an attempt by casino managers and owners to keep clients
awake for longer periods of time so as to increase the amount of time one might
spend gambling.
Near
misses…
When experiencing a win whilst gambling,
dopamine is released by the brain and a positive sensation is felt by the
individual. This same feeling and dopamine release can also be experienced in
the case of a near miss even though a
loss has actually occurred (Oberg,
Christie, & Tata, 2011). This feeling can be addictive
and games that involve many near misses create more positive feelings within
gamblers and casinos use them in an attempt to create increased game
engagement.
Freebies…
The reciprocity
effect is seen to be exploited by many of the tactics used by casinos,
patrons (especially those spending well) are regularly provided with free
drinks, food vouchers and in some extreme cases even free rooms. People who
have been provided with favours and services etc are more likely to comply with
requests (Cialdini, 2007), such as being asked to sit at a blackjack table or
being asked to partake in a game of roulette. The casino’s “freebies” are a lot less free than we think they are.
It’s a surprise that people ever come out
of casinos with the amount of psychological techniques exploited by management
teams and owners. Every last detail of floor plan, interior design and gaming variables
are carefully considered in an attempt to maximise the amount of money being
spent by gamblers on their floors. Next time you’re about to drop a coin into a
slot machine just pause for a second and consider whether you’d still be doing
it if you’d just been offered simple odds on increasing your money or whether
you too have been pulled under the casino’s enticing spell.
References
Cialdini, R. B.
(2007). Influence: The psychology of persuasion. New York: Collins.
Hirsch, A. R. (1992).
Nostalgia: A neuropsychiatric understanding. ACR North American Advances.
Hirsch, A. R. (1995).
Effects of ambient odors on slot‐machine usage in a Las Vegas casino. Psychology
& Marketing, 12(7), 585-594.
Lam, L. W., Chan, K.
W., Fong, D., & Lo, F. (2011). Does the look matter? The impact of casino
servicescape on gaming customer satisfaction, intention to revisit, and desire
to stay. International Journal of Hospitality Management, 30(3),
558-567.
Oberg, S. A.,
Christie, G. J., & Tata, M. S. (2011). Problem gamblers exhibit reward
hypersensitivity in medial frontal cortex during gambling. Neuropsychologia,
49(13), 3768-3775.
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