Last year, British Gas released a campaign promoting their
‘Hive’ app, allowing you to control your heating and water from your mobile, wherever
you are and whatever you’re doing.
Whilst the product itself is a good idea and the catchy tune is appealing,
one thing that is lacking is relatability.
I’m not sure about you, but I don’t even know any giant trout, let alone
kick about with them. Similarly, it’s
not a habit of mine to surf on taxis. The
company is using the extreme situation template
to portray the message that even if you were to be doing these activities,
you would still have access to your heating with Hive. However, the fact that none of the examples
given in the song are common situations makes it hard to relate to and it comes
across as just a bunch of words that (sort of) rhyme. Without highlighting how the app would
actually benefit your life as an average person, the advert is less persuasive.
One way in which this issue could be addressed would be to
use the technique imagery sells. The lyrics of the song could be changed to
include more realistic and plausible situations in which having the Hive app
would be useful, for example when in bed or returning home earlier than
planned. The viewers would then be
forced to imagine themselves in that scenario and picture themselves enjoying
the benefits of the app. Research supports
this technique, showing that by simply imagining adopting a course of action,
the likelihood of carrying out that behaviour increases.
Anderson (1983) asked
participants to imagine and sketch a cartoon panel for descriptions of 6 target
behaviours, including donating blood and taking a spring break trip. Subjects were split into three groups, where
the main character of each script was to be either themselves, their best
friend, or a person they know and dislike.
For each description, there was a positive and negative version; in the
positive version the behaviour was performed and in the negative it was not. Each target behaviour was presented either
one, two or three times, and participants were instructed to draw a different
sketch for each. Thus, each subject
imagined and drew 12 cartoons, half in each direction (positive/negative) and
under three frequencies (one/two/three presentations).
Participants in the ‘self’ condition had significantly
greater intention changes than those in the ‘friend’ or ‘disliked person’
groups, which had no significant changes. Intentions also increased for positive scripts and decreased for negative scripts and were
greater when the script was presented more frequently. These findings highlight that by imagining
yourself carrying out a behaviour, you are more likely to intend to actually do
it. However, this effect is not seen
when imagining other people, and is more prominent when imagining it more
frequently.
In relation to the Hive advert, if the song lyrics and animations were changed to make the viewer imagine themselves experiencing the benefit of using the app in numerous everyday situations, they would be more likely to get the app and carry out these behaviours.
Reference
Anderson, C. A. (1983). Imagination and expectation: The effect of imagining behavioral scripts on personal influences. Journal of Personality and Social Psychology, 45(2), 293-305.
Caroline Glascock
Caroline Glascock
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