Goldenbery,
Mazursky and Solomon (1999) proposed that there are six fundamental templates
to good quality advertising; one of these templates is the interactive
experiment template. The interactive experiment template requires the person
viewing the advert to interact with the advert; often demonstrating how easy
the product is to use or highlighting the benefits of such a product. This can
be done either by actively engaging with the advert or by simply imagining the
interaction with the advert.
The
advert above has taken this template and put a clever twist on it. The viewer
is still required to actively engage with the advert – by pulling the pages
apart you are breaking the handcuffs on the slave’s wrists. However, the
message of this advert is the exact opposite of how easy it is to break the
chains of slavery: the aim of the advert is highlight how difficult ending
slavery is, and how it will take much more effort than what was just required
in the advert. The advertisers have then used actively engaging with the advert
as a way of emphasizing this and making the viewer truly engage with the
message being portrayed through active participation. Enhanced involvement with
an advert through the interactive experiment template requires more effortful
processing of the message and higher cognitive processing which are useful and effective
techniques when the aim of the advert is to cause a behavioral change (in this
case ending slavery).
In
conclusion, the physical interaction associated with the advert in terms of
breaking the slave’s chains mean that the person viewing the advert will engage
in more active processing of the message. This in turn should be more likely to
result in a behavioral change – ending slavery, as is the ultimate goal of the
advert.
References
Goldenburg,
J., Mazursky, D., & Solomon, S. (1999). The fundamental templates of quality
ads. Marketing Science, 3, 333-351.
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