The Economist (2014) cited Singaporeans
as the second-biggest gamblers in the world, losing over US$7 bn per resident
adult. With the 2014 World Cup likely to be incredibly enticing, and
possibly detrimental for potential gamblers, the government decided to attempt
to tackle the problem. They released the above advertisement, which showed a
child worried about losing his life savings because of his father's gambling.
The ad was clearly trying to tug on the heart strings of would-be gamblers,
showing them how their problem affects those around them, especially their
loved ones, and asking them to seek help. Clearly, the ad was trying to induce
a sense of guilt.
According to Carlsmith and Gross (1969), inducing guilt increases the likelihood of complying with a request. In their study, participants were asked to test a confederate learner’s responses, and flick a switch if they made a mistake. In the nonshock condition, this switch sounded a buzzer, while in the shock condition, it administered a painful electric shock. At the end of the experiment, this confederate requested a favour from the participant – to help them make up to 50 phone calls.
It did not matter whether the learner
was of a low or high status, or if the experimenter was present or absent when
the punishment was given. The only factor that significantly affected the
likelihood of complying with the learner’s request was which condition the
participant had been in. 75% of the participants in the shock condition agreed
to make phone calls, compared to only 25% in the nonshock condition. The number
of phone calls made can be seen in Table 1 below, and is significantly higher
for the shock condition than the nonshock condition (t = 1.94, p < .10).
However, as the exact reason for this disparity was
unclear, the researchers conducted a second study. This study had 4 conditions -
the control condition, which was identical to the previous nonshock condition; the
restitution condition, in which the participant gave electric shocks to the
learner, who later made a request; the generalized guilt condition, in which
the participant gave the learner electric shocks, but was made a request by a
witness; and the sympathy condition, in which the participant watched the
learner receive shocks and was later made a request by the learner.
The results were clear – participants who were
responsible for administering the electric shocks and thus causing the learner
pain made over 3 times as many phone calls as those who were not personally
responsible for giving the shocks. Specifically, those in the generalized guilt
condition made significantly more calls than any of the other conditions (t > 2.05, p < .05). The average number of calls made per condition can be
seen below in Table 3.
The experimenters thus demonstrated that
eliciting feelings of guilt was significantly more likely to result in
compliance than feelings of sympathy or even the desire to make restitution (i.e.
repair a tainted image). This seems fairly relevant to what the gambling advert
was trying to achieve. It aimed to make individuals prone to gambling feel
guilty about the consequences of their actions, and to comply with their
request to “Stop Problem Gambling”. While it perhaps would have been beneficial
to pick a team that didn’t end up winning, the use of this technique is likely
to, and hopefully did, play a role in helping the gambling problem in
Singapore.
Carlsmith, J. M., & Gross, A. E. (1969). Some effects of guilt on
compliance.Journal of personality and
social psychology, 11(3), 232.
The Economist (2014). The house
wins.
[ONLINE] Available at:
http://www.economist.com/blogs/graphicdetail/2014/02/daily-chart-0. [Last
Accessed 22/1/2015].
Shareen Rikhraj
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