Who out there has actually managed to survive a trip to Ikea
without coming home with a car filled with flat-pack tables (that you’ll never
bother to put up), mountains of Tupperware (that you already have) and a belly
full of meatballs (that you really weren’t hungry for)?
It seems as though the geniuses behind Ikea have managed to
delve deep into the psychological principles of behaviour change and combine
them together to create one big game of persuasion and influence.
START:
From the moment you step in the shop the adventure begins. To
start the game you must first get in character. At the front of the store
stands a little box containing pens, paper and tape measures all to get you in
the role of ‘the interior designer’. This creates for you a manded altercast in which by giving you
the kit to act like a sofa professional, you end up believing this and taking
the role upon yourself (Weinstein & Deutschberger,1963). Cleverley, this
can make you buy more expensive goods as you try to live up to your new
identity of being a knowledgeable decorator and want to appear as though you
value quality.
ENTER:
The clearly laid out footprints guide you round the store in
a mechanical fashion. These aren’t just here to keep your kids entertained but
actually direct you towards certain goods and in a certain order. Often the
larger, more expensive items are placed near the start of the trail, leading
onto the less expensive warehouse furniture and clearance section at the end.
This is a clever tactic based on perceptual
contrast, where by showing a more expensive item before a less expensive
one, the cheaper is seen as even less expensive than usual due to the automatic
comparison made with the previous item (Cialdini, 2007). You may also notice
that the shelves are pretty messy and piled high with goods. This may not be a coincidence
though as studies have shown that messy shelves lead to greater sales as we see
this as social proof that others
have been interested in looking at these items and picking them up (Castro,
Morales & Nowlins, 2013).
PAUSE:
More traps are hidden along the path with small impulse buys
placed within easy distance to chuck them in your trolley, because everyone
needs a baby cactus! What makes the Ikea approach even more influential though
is how customers are fooled into thinking they can’t come back for the product
as the path won’t come back around to the same place. In reality they could
just walk back the opposite direction, you don’t get put in Ikea jail for
battling through traffic in the wrong direction! On top of this, the confusing
nature of the store means people believe they may not be able to find their way
back if they want to return and get it. Therefore, this may create arousal through
the principle of scarcity in which
individuals have a higher desire to buy a product when they see it as limited
by time or quantity (Cialdini, 2007). This perceived scarcity in time available
to get the product can lead to an urgency to buy it in which the costs side of
the cost-benefit analysis is overlooked (Rook, 1987). This has shown to lead to
different tendencies in men and women though. Whilst men appear to act on this
urgency to buy and pile the goods into the cart whilst they can, women prefer
to hoard the items and later decide if they really want them (Gupta, 2012).
Women therefore may be more likely to beat the maze if they later work out what
they just threw in the basket in a moment of situational pressure.
NEW LEVEL:
You quickly realise that manoeuvring off the track can be dangerous,
and the floor plan is needed if you want to come out of the labyrinth the other
side. But, you may have guessed by now this is no design flaw and the person
that built the store hadn’t just had one too many beers. The shop is actually
designed to be confusing (although Ikea says otherwise). But why? I’ve already
mentioned that a key part of the plan is to get people to think they have to
buy a product now or never and aren’t meant to be able to find their way back
to the same space. However, this is all leading up to the final stage of the
maze when you get let lose in the food hall! Here the magic footprints disappear,
and customers can go crazy choosing which isles they want to go down and what
they want to buy! Feeling like a kid in a sweet shop (literally, if you haven’t
tried the Swedish fish then you haven’t lived), the new-found autonomy gives you permission to
impulse buy. This impulse buying has been suggested to be spurred on by the
lack of planning in the environment and a dominance of emotions (Verplanken
& Herabadi, 2001). Evidence has shown that the key reason for impulse
buying is to reduce negative emotions (Verplanken, Herabadi, Perry &
Silvera, 2005), and the stress of getting through the maze has to be enough to
account for that!
PAUSE:
By now you may think that you’ve cracked the maze and its
time to go home with your boot full of Swedish goods, but you have one more
hurdle to go…the café!
The long trip round the shop floor without the ability to
cut corners or skip to what you want has probably taken the energy out of you
meaning food is now a necessity! Ikea don’t wait till you come to order your
food to get you dreaming of that big plate of meatballs, sneakily many of their
stores pump the smell of the food into their kitchen display section so as soon
as you step foot into the café you know you won’t be leaving hungry! This is
referred to as scent marketing
(Daucé & Rieunier, 2002). One study found that perceiving the retail
environment as smelling nice led to shorter predictions of how long they spent
in the store (Spangenberg, Sprott, Grohmann & Tracy, 2005). This may lead
them to being less put off returning compared to if they remembered the
experience as being a long, exhausting game of beat the maze! With up to 75% of
our emotions estimated to be generated by what we smell (Lindstrom, 2005) this
is a clever tool to employ!
GAME OVER:
You may eventually escape the maze, but as per usual it’s
1-0 to Ikea as you trundle back to the car in a slight food coma with a
stacked-up trolley!
Well played Ikea!
References:
Castro, I. A., Morales, A. C., & Nowlis, S. M. (2013). The influence of disorganized shelf displays and limited product quantity on consumer purchase. Journal of Marketing, 77, 118-133.
Castro, I. A., Morales, A. C., & Nowlis, S. M. (2013). The influence of disorganized shelf displays and limited product quantity on consumer purchase. Journal of Marketing, 77, 118-133.
Cialdini, R. B. (2007). Influence:
The psychology of persuasion. New York: Collins.
Gupta, S. (2012). The Psychological Effects of Perceived
Scarcity in a Retail Setting and its Impact on Consumer Buyer Behavior. In Robert Mittelstaedt Doctoral Symposium
Proceedings (p. 1).
Lindstrom, M. (2005), Brand
Sense: Build Powerful Brands Through Touch, Taste, Smell, Sight, and Sound.
New York: The Free Press
Rook, Dennis W. (1987), "The Buying Impulse," Journal of Consumer Research, 14,
189-99.
Daucé, B. & Rieunier, S. (2002) “Le marketing sensoriel
du point de vente” (Retail store Sensory marketing), Recherche et Application en Marketing, 17, 45-65.
Spangenberg, E. R., Sprott, D. E., Grohmann, B., &
Tracy, D. L. (2006). Gender-congruent ambient scent influences on approach and
avoidance behaviors in a retail store. Journal
of Business Research, 59, 1281-1287.
Verplanken, B., & Herabadi, A. (2001). Individual
differences in impulse buying tendency: Feeling and no thinking. European Journal of personality, 15,
71-83.
Verplanken, B., Herabadi, A. G., Perry, J. A., &
Silvera, D. H. (2005). Consumer style and health: The role of impulsive buying
in unhealthy eating. Psychology &
Health, 20, 429-441.
Weinstein, E. A., & Deutschberger, P. (1963). Some
dimensions of altercasting. Sociometry,
26, 454-466.
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