THE PROBLEM & WHY ITS IMPORTANT
Our
use of technology is ever expanding. Recent studies suggest that the average
screen-time (smartphone, tablet, computer, TV) for adults is 11 hours per day
(Nielson Report, 2018). But what are the true effects of all this technology
usage?
The
prevalence of insomnia and sleep deprivation is also increasing (Gradisar et
al., 2013). One study found that 63% of Americans report not getting enough
sleep to function properly (ibid). Poor sleep (too much, too little, or poor
quality) is a known risk factor for many diseases such as obesity, diabetes,
cardiovascular disease (CVD), depression and ultimately mortality. Furthermore,
good quality sleep is known to promote concentration, improve learning and
memory, increase energy and mood, regulate blood pressure and glucose levels,
promote a strong immune system and, regulate weight (Ellenbogen, 2005). Similarly,
a lack of sleep can affect the consolidation of information (Stickgold, 2005), which is
likely to crucially affect student’s academic achievements (Medeiros, Mendes,
Lima, & Araujo, 2001). This research highlights the importance of sleep in
everyone’s everyday life, and therefore anything affecting sleep quality or
duration should be studied.
Light
emitted in the blue spectrum (i.e wavelength between 400-495 nm) such as the
light emitted from most electronic devices, can suppress the production of melatonin,
the primary hormone that regulates the sleep-wake cycles. This can lead to: decreased
concentration, increased digital eye strain (which in turn can cause
headaches), difficulty initiating sleep, and cause non-restorative sleep
(Holman, 2010). Although the use of blue light can be a useful tool in the
daytime, exposure to it shortly before bed can be detrimental. A common
recommendation to promote good quality sleep is therefore limiting the use of
TV and computer screens when nearing bed time (Cain & Gradisar, 2010).
However,
with technology being an integral part of most people’s lives, limiting these
usages, even if the benefits are clear, can be difficult. Especially for a
population that craves connectivity and constant information. This is therefore
a problem that needs to be addressed, particularly among the student
population.
Whilst
there is strong evidence for the negative effects of blue light coming from technological
devices, we felt that from our own personal experiences, students do not take
this into consideration as the information is not necessarily “common
knowledge”. We therefore aimed to spread awareness of the problem and also
introduce quick and easy fixes. In our observations, we found that students
generally take certain measures to gain higher sleep quality such as not consuming
any alcohol or caffeine shortly before bed, or not eating large amounts of junk
food late at night. However, we found that they were either unaware of the
effects of blue light, or unwilling to reduce their technology use late before
bed. These reasons motivated our project; to find a way that students in
particular, could still use technological devices late at night, without the
adverse effects of blue light affecting their sleep.
Luckily,
we have discovered new programs such as F.lux, which is downloadable for free
on any computer, and Night Shift, a setting on iPhone. Both programs use your
geolocation to determine the hours of light and darkness, to be able to filter
the blue light to warmer colours when necessary (such as in the evening before
bed). This ultimately reduces the harmful effects of blue light, and allows you
to fall asleep faster, and to get a better night sleep overall. As a result, we
wish to inform people of the ease at which you can use this kind of software in
order to reduce the negative effects of blue light on sleep quality and
duration, without having to drastically change their lifestyle.
TARGET AUDIENCE
Our
target audience is young adults, in particular university students as they are
especially at risk of the harmful effects of blue light, due to their high
usage of technology. According to the Nielson report (2018), young adults (18
to 34) are those that use smartphones the most, spending 28% of their day on
their smartphone, compared to 13% of the day for adults aged 65+. Equally, students
will have deadlines that causes them to stay up late working, and therefore they
are unable to refrain from using such devices before they go to sleep. This
makes them more susceptible to the adverse effects of blue light. Our
intervention was designed to not only target a small number of people directly,
but also to indirectly target many students at the University of Warwick.
INTERVENTION
Our
intervention is to increase students’ awareness of the problem of blue light,
and how it could be affecting their daily life. We want to provide them with
the information necessary to reduce the harmful effects and to promote high
sleep quality.
Our
intervention began by conducting a small scale study on students at the
University of Warwick. We wanted to do this in order to see if we could
replicate the common finding in the literature that reducing blue light does
have positive effects on one’s wellbeing. In doing so, we also hope to persuade
these individuals to make use of such softwares; changing their behaviour
slightly in order to reduce the adverse effects on their sleep. Standard ethics
protocol was used for this study; in that participants were first handed an
information sheet and consent form (FIGURE 1). In the information sheet,
participants were thanked for taking part, and told that the study was looking
into the effects of blue light, from using electronic devices, on sleep
quality. They were also informed what the study would entail; the initial
questionnaire, followed by using the software for a week, and then completing
another questionnaire by email. In terms of ethics; participants were told that
their participation was voluntary, they did not have to answer any question
they did not wish to, and that they could withdraw from the study at any time.
The consent form then asked participants to note the date down; showing that
they agreed to take part.
Figure 1: Information Sheet |
Using
volunteer sampling, we gave the 18 participants (6 male, 12 female) a
questionnaire that we had designed ourselves (FIGURE 2 and 3). This
questionnaire asked about how often they used electronic devices before they go
to bed, and sleep quality using an adaption of Pittsburgh Sleep Quality
Assessment (PSQI). This questionnaire asked participants to rate from ‘Not at
all’ to ‘Three or more times a month’ on how much they have had trouble
sleeping as a result of various things in the past month. This questionnaire
also confirmed that they did not currently use such software, and that they
were interested and would agree to take part in a trial for a week. Researchers
then showed participants how to enable Night Shift on their phones, and
instructed them how to download F.lux on their computers/laptops. Their email
addresses were also collected.
Figure 2: Questionnaire |
Figure 3: Questionnaire |
A
week later, participants were emailed a second questionnaire (FIGURE 4), asking
them to complete if they so wished. This questionnaire checked that they had
successfully used it for the week, and how successful they found it in terms of
their overall wellbeing. They were also given the adaptation of the Pittsburgh
Sleep Quality Assessment (PSQI) again, but this time in reference to the past
week, not the past month. Once participants had emailed back the second
questionnaire, they were sent a debrief, where they were thanked for taking
part, and again told the aim of the study (FIGURE 5). Participants were also
told what we expected to find, and why such research into the effects of blue
light is important.
Of
the 18 participants that did the first questionnaire, 16 participants (4 male,
12 female) successfully completed the second questionnaire. Of these 16
participants that used the software for a week, 12 of them reported that on a
scale from 1(Not successful at all), to 7 (extremely successful), they noted
‘6’ when asked how successful they found the software to be in term of your
overall wellbeing. Another 3 participants rated ‘5’, and 1 participant rated
‘4’. Additionally, when analysing the data from the adaptation of the
Pittsburgh Sleep Quality Assessment (PSQI), we found that there were higher
reports of ‘once or twice a week’ in the initial questionnaire, whereas in the
second questionnaire looking at the past week, more participants reported ‘Not
at all’ or ‘Less than once a week’. We therefore believe that we have supported
research into the negative effects of blue light, as participants reported
better sleep quality following using software that reduced blue light.
Figure 4: Follow up |
Figure 5: Debrief |
It
is important to note that the second questionnaire also asked participants
whether they were going to continue to use the software on their electronic
devices, and all 16 participants reported that they were going to continue to
make use of it. Furthermore, a week after the study had finished, we contacted
the 16 participants by email to see if they were still using the software. All
16 participants confirmed that they still had night shift enabled on their
phones, with a few mentioning that it was also still on their laptops. From
this, we can conclude that we persuaded the 16 participants to make a behaviour
change; in that they have now permanently changed their behaviour to using this
software, to reduce the negative effects of blue light.
Furthermore,
in order to target a larger amount of students at the university, we put up a
poster in many common areas, such as outside the library,
in the humanities building and outside the arts centre (FIGURE 7). This poster not only informed readers of the negative effects of blue
light, but also gave them a quick, easy and free solution, that requires very
little effort. The posters will allow us to reach a wider audience, and to
inform people of small ways to improve their health that they probably weren’t
aware of, as the problem is rarely discussed.
Figure 6 |
Figure 7: Placement of Posters |
PERSUASION TECHNIQUES
USED
1.
ROBERT CIALDINI’S SIX PRINCIPLES
Our
intervention used three of Robert Cialdini’s six principles (Cialdini, & Cialdini,
2007) to persuasion.
a)
Authority
On
our poster, we put a quote from the Canadian Association of Optometrists that
commented “exposure to too much blue light at night through screens may lead to
poor sleep quality, difficulty falling asleep, and daytime fatigue’. This is
because people are more likely to believe someone that is in a position of
power; or has expertise in a certain field (Cialdini, 2007). Students would
expect the Canadian Association of Optometrists to have a high level of
expertise in regards to the effects of blue light; and as a result are more
likely to be persuaded by information that has come from them.
b)
Liking/familiarity
Additionally,
we commented that “as students, it works for us”. This is making use of the
similarity effect; whereby research has found that people are more likely to
believe something from someone who is similar to they are (Cialdini, 2007). As
students, we are similar to our target audience in that they too are students,
and therefore by indicating that using this software improved our sleep, other
students are likely to assume that it will help them too. We also like people
that are more similar to us, and the more we like someone, the more likely we
are to look favourably upon things that they communicate.
c)
Consistency/commitment
In
terms of the study that we conducted, we used the ‘Foot-in-the-door’ technique.
We initially convinced participants to take part in a 1-week trial using the
software on their phone, and on their laptop. Following this trial, we asked
participants whether they were going to continue to use the software; a larger
request, and all of them agreed that they would. This effect was still seen a
week later, indicating a permanent change may have been made.
Just Asking – In doing so, we saw the influence of ‘just
asking’. Purely asking participants to do something such as download a
software, or make use of a current setting on their phone, meant they engaged
in that behaviour. This technique was therefore highly effective in persuading
the participants in the study to change their behaviour.
2.
THE ELABORATION LIKELIHOOD MODEL
Petty, R. E., & Cacioppo, J. T. (1979). |
The central route to persuasion was used in the poster not only
because of the problem at hand; that of one of aversive effects on one’s
wellbeing, but also because of our audience; that of students. Students not
only have the ability, but also the motivation to pay attention to our persuasive
message. We believe that students would be highly motivated to improve their
sleep, since there has been a large amount of research to suggest that students
suffer from poor quality sleep and duration (Buboltz Jr, Brown, &
Soper, 2001; Carney, Edinger, Meyer, Lindman, & Istre, 2006). Students also have the ability to pay
attention to such a message; as educated students they are able to understand
the negative effects and make their own opinion on them.
3.
MERE EXPOSURE EFFECT
Since
it has been found that hearing one message from a single person multiple times
is just as persuasive as hearing multiple people tell you the same message (Weaver, Garcia, Schwarz,
& Miller, 2007), we made use of this in terms of our poster. Posters were
put up in various places around campus; the library, the humanities building,
the arts centre. This meant that those exposed to one of the posters, were presumably
exposed to another poster when walking around campus. Research has also been
found that constant ads causes familiarity, resulting in liking, which relates
to Calidini’s liking/familiarity principle (Fang, Singh, & Ahluwalia,
2007). By seeing the same message over and over again, students would not only
start to recognise it more, but also due to its familiarity, they would see it
more favourably, and therefore be more persuaded to take the message on board
(ibid).
FUTURE DIRECTIONS
Our study was done on a very small scale, only changing the
behaviour of 16 individuals. In the future, larger scale studies should be
conducted, persuading participants to make use of these free software’s that
filter the blue light. Equally, this will allow researchers to track the impact
that their intervention is having, since we are unable to know how many people
went and downloaded this software as a result of seeing our posters on campus.
Further studies could also give people alternative methods such a blue light
filter glasses, which are available in most opticians as part of prescription
lenses, and also available to order online with no magnification. However these
methods are not free, which is why we chose not to propose them in our initial
study since it was focused on students who have a limited budget.
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