Ever since I first said I wanted to be a teacher, people
would always ask me how would you cope with difficult classes? In the past
disruptive children would sadly be punished via caning. This is thankfully
illegal today, and thus newer, more ethical methods of seeking obedience within
a classroom are adopted. With classroom management being one of the hardest
parts of teaching, much research has looked at how to reduce undesirable
classroom behaviour whilst increasing desirable behaviour.
So how, as an aspiring teacher would I go about ensuring
that my class behave, and are paying attention to what I say? Well, perhaps the
best method would be to use some of the principles from Applied Behaviour
Analysis (ABA). ABA looks to solve behaviour problems by using consequences to
influence behaviours, either by rewards for good behaviour or by giving negative consequences for
undesirable behaviours.
One way as a teacher I could reduce these undesirable
behaviours is through the use of the Good behaviour game. The good behaviour
game was created by Muriel, Barrish and Wolfe (1967) in an attempt to use
behaviour analysis to increase desirable behaviour whilst reducing disruptive
ones. The method involved a game, in which the students would be divided into
teams and compete for prizes.
This led to positive peer pressure, with teams of
students having to work together to earn rewards. However, if one student acts
disruptively by shouting out, or getting up and walking around then the whole
team has a possibility of losing privileges. By having the disruptive behaviour
of one child causing negative repercussion for the whole team, the amount of
disruptive behaviour decreased. Within their study they found a drastic reduction
of unwanted behaviour through the use of this method.
These results have been replicated today (Lannie &
McCurdy, 2007) showing just how effective this method is. They looked specifically
at a class that had high levels of disruptive behaviour. After applying the
good behaviour game, they found notable positive changes; they found on-task
behaviour increased, whilst disruptive behaviour decreased.
So, ABA would help my future career as a teacher, as the
possibility of rewards given to students for behaving well has been shown to
increase student on-task behaviour, and the threat of negative consequences for
a disruptive behaviour not just for the student, but for their peers as well,
has been shown to reduce disruptive behaviour, thus making teaching hopefully
easier.
Aaron Chaloner
Aaron Chaloner
References:
Barrish, H. H., Saunders, M., & Wolf,
M. M. (1969). "Good behavior game: Effects of individual contingencies for
group consequences on disruptive behavior in a classroom". Journal of
Applied Behavior Analysis, 2, 119–24.
Lannie, A. L. & McCurdy, B. L.
(2007). "Preventing Disruptive Behavior in the Urban Classroom: Effects of
the Good Behavior Game on Student and Teacher Behavior". Education and
Treatment of Children, 30, 85–98
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